PROJECT KANT/KRISTOFFER'S ROOM/The COSMOGONY Labyrinth - COMPANY EX VOTO A LA LUNE / EMILIE-ANNA MAILLET

in collaboration with Judith GUEZ, lecturer and researcher at INREV Lab (Image Numérique et Réalité Virtuelle) - University PARIS 8

L-EST RESEARCH RESIDENCY FROM 16. TO 23. MAY 2014 AT THE GRANIT, SCÈNE NATIONALE DE BELFORT

>>> Find out more about the residency, in the news section ...

PRESENTATION OF THE COMPANY

http://www.exvotoalalune.com/

The company Ex voto A La Lune develops a research on complex apparatus' serving text and dramaturgy. The relationship to the audience is the ground base of the scenography and bias. The company has created "Revendications galantes" with a minimalist scenography to be presented in coffee shops or bars, "La Petite Histoire" by Eugene Durif, a travelling piece, "Miss Julie," by Strindberg and "Les deux pieds dans la flaque d'eau" - dealing with dance at the origin of acting, "Le Prince et la vérité" (at the National Dramatic Center of Sartrouville) and "L'Épreuve" by Marivaux - both working with the breaking of rhythm and meaning, as well as "Un cabaret pour M'sieur Horvarth" combining video and music. The latest creation, "Winter" by Jon Fosse, deals with our slides out of the world, our disappearances out of the real. These feelings of doubt on our matter have led the company to work on New Magic.

PRESENTATION OF THE RESEARCH

KANT and KRISTOFFER'S ROOM (LA CHAMBRE DE KRISTOFFER)

Combining astronomy, cosmology and dreams, Kant by Jon Fosse discusses in great simplicity, philosophical questions, but also the truth of the existence and reality. To address these issues and provoke an imaginary, the company is working on disruption and undecidability, at every moment of what the audience sees. In addition to the theatrical creation of Kant, using holograms and principles of magic, the company is working on an immersive installation, Kristoffer's Room as a transmedia element, fruit of a collaboration with Judith Guez, a researcher at the INREV Paris 8.

During the residency, the company worked on the interactive installation using a HMD virtual reality headset : the viewer installed in a kid's room set, finds himself immersed in a virtual environment taking over the real set but "augmented" in which he can interact through "object-interfaces" present in the real and virtual modeled set. This installation will be the field of multi-sensory disturbances between the tactile and visual conditioning of viewers to his memories of real sensations. The idea is to modify the spatial references of the audience and disturb virtual and real space to gradually create a pictorial world. Virtual images of Universe and the vastness allow spectators to experience the human measure.